

The other main criticism of gold farming is related to the working conditions. While some have questioned this belief – after all, gold farmers are simply collecting coins other players might have earned anyway – it remains a widely accepted theory in the gaming community. As a result, the value of the virtual currency goes down and virtual goods become more expensive and time-consuming to purchase. The thinking goes like this: Gold farmers focus so much on killing monsters and taking their gold that they're flooding the market with money. That's surprising, especially because gold farming doesn't have the best reputation.Īdditionally, some players believe that gold farming creates inflation in the virtual economy. How many players actually use these services? Surveys indicate between 22 and 25 percent, depending on the region of the world.

Either the buyer can meet the gold farmer in the game and exchange the virtual goods, or, in some cases, the trade can be made using an in-game mail function. Delivery then happens in a couple of ways. Now, most gold farmers have websites where buyers can make payments through PayPal. This used to be done over sites like eBay, but the e-commerce company banned the practice in January 2007. Interested buyers then contact the gold farmer and pay real money for the virtual currency or goods that they need.

In one gruesome but creative example, "World of Warcraft" gold farmers spelled out their website's name using dead bodies. To get the word out, gold farmers will advertise on fan sites or search engines and will even create characters that will go around and engage other players through the in-game chat feature. Next, gold farmers have to let players know about their services, and just like any business, they do this through advertising.

That country boasted an estimated 2,000 gaming workshops that employed some 500,000 gold farmers in 2007. These operations are found in countries across the globe, including Mexico, Romania, Russia and Indonesia - though most are located in China. There are some professionals who work alone, but the trend since the early 2000s has been toward businesses that employ multiple gold farmers, also known as gaming workshops. They may be amateurs, meaning they do it as a hobby or as a way to make a little extra money, or they could be professionals, who do it for a living. So how does gold farming actually happen? First, gold farmers obtain virtual goods and currency by playing an online game and collecting them. Gold farming expands this definition into the real economy, however, as it involves the exchange of virtual goods and currency for actual money. This term was first used to describe economies inside online games, because, just like the real world, fantasy worlds can contain finite resources that are subject to the laws of supply and demand. Gold farming is an important part of the virtual economy. Analysts projected the well-known massively multiplayer online role-playing game ( MMORPG) "World of Warcraft" would boast 8.2 million subscribers at the end of 2015. Much like modern MMOGs, MUDs were set in fantasy worlds and featured virtual objects like currency, weapons and armor.Īdvancements in technology led to an explosion of graphics-based MMOGs by the late 1990s, including games like "Ultima Online," "EverQuest" and "Lineage." Such role-playing games (RPGs)- a type of MMOG in which players navigate characters through virtual worlds and perform tasks or quests - remain quite popular. They got their start in the late 1980s, when networked mainframes were set up to run text-based games known as multi-user dungeons (MUDs). MMOGs are games in which thousands, or even millions, of people interact simultaneously over an Internet connection. Borealisgallery/iStock Editorial/Thinkstockīefore you can talk about the origins of gold farming, you have to talk about the history of massively multiplayer online games (MMOGs) - they're the main marketplace for gold farming.
